One thing that the game brings to the table that is new is the zipline mechanic. Steel Assault is uniquely its own while also paying its respects to those that came before it. There are moments that pay homage to Contra, others that do so for Bionic Commando, and even little parts to Mega Man X, and yet at no point in the game does it feel like something else. It may not be the best story, by any stretch, but Steel Assault does a great job of making us want to take Pierce down, no matter what.Īs far as the gameplay goes, Steel Assault is a lovely mix of different side-scrolling action titles from the NES and SNES days. The fluid animation mixed with all of the fantastically designed enemies and bosses only elevates this experience even more. It is good fun, and the wonderful 16-bit graphics look amazing. Taro is his kryptonite, so Pierce is simply using all of these enemies as pawns to delay Taro from interfering. The characters and bosses are genuinely fun, and the overall feel of Steel Assault is that of an 80s action film, where the final boss doesn’t care about his minions at all and is only looking out ultimately for himself. In classic 16-bit action, Steel Assault not only has the simplest narrative, but dialog is subject to short, aggressive sentences in fuzzy lettering displayed in a perfectly accurate animated text box. You play as Taro Takahashi, a resistance soldier on a revenge mission against a dictator named Pierce who lords over the ashes.
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